Samurai Warriors // State of War
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Samurai Warriors: State of War
Release Date: (JP) Dec 08, 2005, (US) Mar 07, 2006
Official Site: JAPANESE || ENGLISH || TAIWAN
Player(s): One to Four Player(s)
Platform: PSP (PlayStation Portable)
Reviewed by, Zhuge_Flea |
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‘Samurai Warriors’ started life back in 2004. Many saw it as a cheap (Japanese) knock off of ‘Dynasty Warriors’, and yet Samurai Warriors has been proving itself to be a completely different gaming experience, showing independence and unique game play. The second Samurai Warriors game, ‘Samurai Warriors: Xtreme Legends’, proved itself worthy of it’s advisories by winning Game of the Month at http://www.newtype-usa.com. So, with this kind of positive history behind the series of games, you can expect ‘Samurai Warriors: State of War’ to live up to great expectations, and let me tell you, you won’t be disappointed.
The game play is much like Koei’s ‘Dynasty Warriors’ on PSP. You start in a single area on the map, and begin to fight your way though different areas on the map to complete certain objectives. This adds a more strategic feel to the game and tends to lean away from the repetitive mindless killing we have seen in its more respectable counter-parts.
The game basically uses the same controls as all the of the Samurai and Dynasty Warriors games, using either the D-pad or analogue stick depending on which the player prefers. The controls are quick and easy to use meaning simple, uncomplicated game play.
The AI in the game features the same properties of any other Koei game, basically meaning it goes from watching them standing around, waiting to get hit on easy, to being hacked to death while watching them kill anything and everything in sight on chaos difficulty.
The weapon system is great, as it features the ability to find weapons in a stage and add them to your inventory. You can get varying qualities and customisation (although not extensive) to the weapons by adding more attack or more defence. As the game develops, you are surely to acquire better (and usually bigger) weapons.
The story line follows different generals though the ‘warring states’ period, and can play through a number of stages with each different character to unlock more of the history (story line) in the game. There is an arsenal of characters to choose from, all offering their own unique fighting styles, weapons, and, err, grunts.
The graphics in the game are average, though it does support many characters on screen at once, but they do seem to appear and disappear at random. The game does make full use out of the PSP screen and pixels and gives a full screen view of the action rather than a smaller section of the screen like on Dynasty Warriors. There is an immediate realism to the enemies, as after you have destroyed your enemy you can watch in glee as they struggle to the ground in agony. You can even play keepy-uppies with them!
The music leaves something (as far as taste goes) to be desired, as it has a techno sound track (think Nobunaga Oda with glow-sticks). The music does not seem to be too aggravating nor too calm. Despite its techno leanings, the music fits in well with the general feel of the game. The music, however, changes depending on the circumstances, meaning if you are close to death, you will get fast paced music compared to having full health and having the normal music. The sound effects, no doubt due to koei’s now extensive experience with slashing games, have been perfected over the series and now has the most realistic slashing and slaughtering sounds yet! Much to the delight of sadists like me.
The game uses the main selling point of the PSP to good effect, which of course is how portable it is. The game, unlike many others, features the ability to save during the middle of a battle, meaning getting of the bus shouldn’t be too difficult, unless of course you live in an English city, where you’ll most likely be mugged by bored, brainless, yobs.
Unfortunately I was unable to try out the multiplayer features of this game due to lack of PSP’s, copies of the game and friends. But from what I have seen, the multiplayer will make for a good gaming experience, and if those yobs have stolen enough PSP’s, show them who the boss is now.
All in all, this is a great game. If you have been a fan of the ‘Samurai Warriors’ or ‘Dynasty Warriors’ series, or just looking for a different type of game to play then you will love this game. It has many stages to choose from making it a longer gaming experience. Also, you have to love the big fat guys who run at you shouting “Eh!” You wouldn’t want to miss fat (strangely American) guys getting slaughtered would you? Of course not. |
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Arm yourself with classic Japanese weaponry and face relentless forces in massive combat. Set amidst Japan’s most volatile era, Samurai Warriors®: State of War gives you control of famous samurai and legendary ninja, and engages you in an ever-unfolding war.
* Includes all 19 fighters from Samurai Warriors and Samurai Warriors Xtreme Legends®.
* Strategy maps include terrain and features that create new tactical opportunities.
* 37 Stages across 22 maps created exclusively for PSP. Battle in open plains or deadly castles.
* Competitive multiplayer Vs. challenges for up to 4 players via wireless connection (ad hoc).
* Wide-screen action uses the PSP’s full display, plus an option to toggle maps off.
* All-new stories take you to open battlegrounds and mysterious trap-laden castles.
* Expanded biographies of real samurai.
New Features
Strategy and Action Phases
The game’s Story and Free modes proceed through two alternating phases: Strategy and Action. In the Strategy phase you can view the entire battlefield, choose which bodyguard to take into battle, and plot movements. If you enter enemy territory, the game proceeds to the combat of the Action phase. The battlefield map for each stage is divided into a grid of smaller spaces representing bases, main camps, and allied and enemy ground. Map spaces can also represent new tactical opportunities such as gates that block the player's path, and levees that can release a flood. The types of map spaces and your ability affect the number of spaces you can move at once. After each action phase mission, you’ll receive a score of A, B, or C (with A being the best). A score of “A” allows you to advance up to three squares deep into enemy territory during the Strategy phase, but doing so also increases the difficulty of the proceeding battle.
Charms and Hidden Items
Some battlefield spaces hold items called “Charms.” Charms are used during the Strategy phase, and they can boost health or strength, attack enemies, open gates or alter the battlefield in ways that are beneficial. Charms have different effects and come in different shapes and sizes, so larger charms affect more map spaces. You acquire charms when a space where a charm is hidden is cleared, but only a few charms can be held at one time, thus encouraging you to use charms often. Hidden within the map are other items, including weapons, fighting skills, and gold. Enemies will also drop valuable items, such as gold and weapons
Character Development System
Characters will power up incrementally with every 50th enemy K.O., so you will feel your character growing stronger during each battle. Unlike the Samurai Warriors games for PS2, Samurai Warriors: State of War doesn't use the "Skill Points" system – instead, to learn new techniques, the player must find "Skill Scrolls" during battle.
Wireless Multiplayer Challenges
Samurai Warriors: State of War offers two unique multiplayer challenges for up to four players. After choosing a warrior and subofficers, all players enter separate versions of the same battlefield, and all player-chosen characters are present on your battlefield, but with your opponents' characters appearing as computer-controlled characters. If a player is slain, he will recover with life gauge at half full.
Challenge #1: Vanguard: The player who defeats five enemy captains first wins. If no player defeats all five captains within the time limit, victory goes to the player with the fewest enemy captains remaining.
Challenge #2: Bandit: Defeated enemies drop valuable items. The first player to collect 10,000 gold wins. If time runs out, victory goes to the player with the most gold. |
Screenshots
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Trailers |
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Samurai Warriors: State of War Opening Intro
Size: 20.39 MB
Length: 1 minute 30 seconds
Quality: DivX
DOWNLOAD HERE |
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Wallpapers |
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Game News & Release Dates
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Dec 18, 08 |
Apr 21, 09 |
Apr 24, 09 |
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Dec 18, 08 |
Apr 21, 09 |
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Dec 18, 08 |
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Oct 01, 09 |
Feb 16, 10 |
Feb 19, 10 |
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Oct 01, 09 |
Feb 16, 10 |
Feb 19, 10 |
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Mar 11, 2010 |
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May 28, 09 |
Jun 23, 09 |
Jun 26, 09 |
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May 28, 09 |
Jun 23, 09 |
Jun 26, 09 |
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Sep 03, 09 |
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Jan 21, 2010 |
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Mar 25, 2010 |
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Mar 25, 2010 |
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Sep 18, 09 |
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Dec 03, 09 |
2010 |
2010 |
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Nov 27, 08 |
Aug 25, 09 |
Q3 2009 |
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Mar 12, 09 |
Canceled |
Canceled |
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Nov 27, 09 |
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*Note: Q1 = Jan to Mar ; Q2 = Apr to Jun ; Q3 = Jul to Sep ; Q4 = Oct to Dec
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